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GUS Daily Digest Mon, 10 Apr 95 9:37 PST Volume 21: Issue 10
Today's Topics:
A-B-CD..Where can I get it?
BioForge and Gus !!!!!! :(
C64 Emulator w/ Native Gus Support
Deep Green Motherboard & GUS
GUS and After Dark
GUS Daily Digest V21 #6
GUS Daily Digest V21 #9
GUSMAX & CAKEWALK
Older GUS boards (and misc.)...
old GUSs
The Lion King and Dune III
Ultrasound Internet Archive Services News - MORE SERVICES
VFW1.1e
WfW 3.11 Drivers - pretty unstable
Windows 95 and Heretic (Doom) etc.
Standard Info:
- Meta-info about the GUS can be found at the end of the Digest.
- Before you ask a question, please READ THE FAQ.
----------------------------------------------------------------------
Date: Mon, 10 Apr 1995 11:01:15 -0500
From: ron.b@mail.utexas.edu (Ron Blancarte)
Subject: A-B-CD..Where can I get it?
Well, the title says it all. If you can help, or send it to me, thanks.
Ron B
+-------------------------------------------------------------------------+
| Ron Blancarte ron.b@mail.utexas.edu |
| The University of Texas http://ccwf.cc.utexas.edu/~ronb/index.html |
+-------------------------------------------------------------------------+
------------------------------
Date: Mon, 10 Apr 1995 15:52:32 +0200
From: Vincent Raymond <vincent@julia.icdc.fr>
Subject: BioForge and Gus !!!!!! :(
I red a lot about the next Origin Product : BioForge.
I want to buy it and, by conscience I wrote them to
know if they will have a native Gus Support as their
last products (System Shock, WC3 ... ) and guess what ?
This is the mail:
From: Vincent Raymond
To: SUPPORT@origin.ea.com
Subject: Will BF support the GUS ?
Date: Friday, March 31, 1995 3:49PM
Could you tell me if BioForge will have a:
Native Gravis Ultrasound Support ?
Thanxs, Vince
The Gus MAX in Sound Blaster emulation mode can run just fine, however there
are no plans to include GUS as a native music / sfx device in Bioforge.
Cinco
Origin CS
----------
What do you think about that Gus Day People ?
Don't hesitate to mail them to let them know your felling ;)
Later, Vince
___ ___
| __ __ __ __ __ _____ _____ |
| ( )( )( )( ) ( )( ___)( ___) Vincent Raymond a.k.a Vince |
\(__)/ ( )( )\| )( ) ( )_ E-Mail: vincent@julia.icdc.fr
\ / ( )( ) \ )( )__ ( )__ Paris, France
\/ (__)(__) (__)(_____)(_____)
-=oO Fais le ou ne le fais pas mais n'essaye pas.
| Do or do not. There is no try. Yoda (E.S.B 1983). Oo=- |
|___ ___|
------------------------------
Date: Sun, 9 Apr 1995 14:51:46 -0500 (CDT)
From: bschmans@rhf.bradley.edu (Robert Schmanski)
Subject: C64 Emulator w/ Native Gus Support
On Fri, 7 Apr 1995 11:31:19 -0400 (EDT), Tommy Lee <darkguy@io.org> wrote:
> swap file. Sheesh... I have a c64 emulator with native gus support that
> runs *much* smoother, and who know how many 10s of time more powerful a c64
> is than a 2600.. Argh, the "power" of windows at work, I suppose. Plus,
> you can get all the c64 games you want very easily.
Where can one get this emulator? Also and sites /w C64 games would be cool.
--
Robert (Bob) F. Schmanski: Freshman EE Student - Theta Xi - Wilderness Club
Captain (President) of Psi Phi: The B.U. SciFi Club - Phi Mu Alpha Sinfonian
B.U. Symphonic Bands 3rd Trombone - A.V. Projectionist - All-Around Nice Guy
http://rhf.bradley.edu/~bschmans/ bschmans@bradley.edu bschmans@execpc.com
------------------------------
Date: Mon, 10 Apr 95 09:30 EST
From: "Neil L. Sharp" <0006796954@mcimail.com>
Subject: Deep Green Motherboard & GUS
I just bought a new Deep Green (?) motherboard with an AMD processor.
Has anyone had any problems with this motherboard or processor and the
GUS? Is the NMI (?) enabled so SBOS will run. I asked the guy I bought
it from, but he had no idea what I was asking; but it was too good
a deal to pass up. Also, I got a Number Nine Vision 330 video card.
Any problems or suggestions for either would be appreciated. Thanks.
Config:
Am486DX4-100Mhz
PC Chips chipset
Award BIOS
256K cache
12mb RAM (8mb 72pin, 4mb 30pin)
GUS rev 3.4
#9 video w/ S3 Trio64 chipset
------------------------------
Date: 10 Apr 1995 17:46:33 GMT
From: Duncan_McKay@scet.org.uk (Duncan McKay)
Subject: GUS and After Dark
I've been wondering if anyone has experienced problems with After Dark 2.0 for
Windows and the GUS. When I set After Dark to use the Windows Multimedia
Sound device, it sometimes works with the GUS - but normally not for long.
Even if it works or not, it seems to 'kill' it on returning and you have to
quit out of Windows and go back in to use the GUS again. Setting the Mute on
all the modules doesn't make any difference.
Thanks for any help,
Duncan
_____________________________________________________________
| |
| _/_/_/ _/_/_/ _/_/_/ _/_/_/ | Tel: (0141) 337 5000 |
| _/ _/ _/ _/ | Fax: (0141) 337 5050 |
| _/_/_/ _/ _/_/ _/ | Net: scet@scet.org.uk |
| _/ _/ _/ _/ | AppleLink: SCET.DEV |
| _/_/_/ _/_/_/ _/_/_/ _/ | |
|.......learning through technology | |
|_____________________________________________________________|
------------------------------
Date: Thu, 6 Apr 1995 22:50:29 -0300
From: "Jurassic Mark" <markus@nbnet.nb.ca>
Subject: Re: GUS Daily Digest V21 #6
>> No way! How come the Doom install asks you how many digital
>>channels you want to use? And I don't think SB PRO support is as
>>stereo as GUS support is in Doom. You're obviously missing something
>>here...
>
>Is 'as' stereo? Sb-pro is stereo. Doom install also asks you how
>many digital channels you want to use if you select Sb-pro.
That's stereo full-left or full-right. No panning like the
GUS...
Jurassic Mark (Marc Y. Paulin)
Mail: markus@nbnet.nb.ca - IRC: J-Mark or Markus (In #GUS or #OS/2)
/WARPing\ "Microsoft gave us Beta-testing: NautNews
|--and--| Windows, IBM gave Intertia Player
\GUSsing/ us the whole house" Original father of the G-List
* Press any key to continue... Yeah, but I can't find the "any key"!!! *
- Survivor of the APICS '93 programming competition controversy -
------------------------------
Date: Mon, 10 Apr 95 19:05:12 +0300
From: Yossi Oren <LIOREN1@WEIZMANN.WEIZMANN.AC.IL>
Subject: Re: GUS Daily Digest V21 #9
About this Interwave-GUS intercompatibility deal...
Think about it a bit - if the Interwave is GUS compatible it means you will
use GUS calls to program the Interwave. Ergo, GUS will still work. Now, if
AMD's new features have an ace up their sleeve, say easy use of a-law
compressed samples (you got it right, sample compression) or a different DAC
setup the GUS will be rendered incompatible, but as long as you put samples on
the GUSRAM (plus it fits in 1MB) and play them to get sound, no matter what
frills you add (48KHz or reverb or whatnot) you'll get a reasonable replica out
from the GUS.
Yossi.
lioren1@weizmann.weizmann.ac.il / The people are with the Golan Heights.
Currently serving somewhere in / Politically correct my ass.
the Israeli Defense Forces. / Gravis Ultrasound - you'd better buy one
--------( "ObKibo" )--------- or I'll hit you (like my slogan?).
------------------------------
Date: Mon, 10 Apr 1995 11:56:25 GMT
From: Clarke Brunt <clarke@lsl.co.uk>
Subject: Re: GUSMAX & CAKEWALK
>From: Marty Danko -Khertz- <mdanko@dhs.ucdavis.edu>
>In cakwalk for windows, I am composig some music. I have a bass sample
>(60hz) that I made and I am creating somewhat of a techno song. I am
>really puzzled... how can I have an insturment (.pat) that will sustain
>(for holding the bass sample) BUT, completely stop playing (ie: you
>cannot hear it or the note is terminated on the channel) when a second
>note is played on the channel. See, I want to hold bass sometimes for
>mabey 5 seconds then other times I want to do repititous notes (all on
>the same channel) the only thing I can think of is to somehow set up the
>channels so that only ONE note can be active on that certain channel at a
>time. It really sucks when TWO frequences of bass are active at the same
>time and yer speakers FREQout (:^|)-->----< any help apressiated (sp?)
>thanks guys!
I assume that you are playing a short note, but the sound continues
because the patch has a slow decay? I don't know a way of ensuring
that only one note plays on a channel. What I would think you want
is a patch with a slow decay (or no decay at all?) while the note
is sustained (note still on), but which stops quickly when the
note is turned off. You would then leave the note on for the
actual time you wanted, rather than relying on the slow decay.
The patch format is perfectly capable of this, but I don't know
about the limitations of PatchMaker Lite, which I haven't used
very much. Hope I understood the problem correctly!
------------------------------
Date: Mon, 10 Apr 1995 11:40 +0000 (WET)
From: "Fran the Man..." <FCROSSEN@ccvax.ucd.ie>
Subject: Re: Older GUS boards (and misc.)...
ndanylcz@Socrates.health.gov.sk.ca (Neil Danylczuk) wrote:
>NOTE: I wouldn't say this is a flame, so much as a
> pilot light:
Disclaimer noted... 8-)
>I am an owner of one of the older gus boards.
Mine also. It is a revision 2.4 or thereabouts.
[... snip...]
>I run the sucker, and get the message stating:
>"You have a pre version 2.7(?) board. Don't count
>on this working!"
This really annoyed me too. I was always led to believe that there
was no real difference between the older boards and the 3.7 release
(save for the mixer). There is a huge user base with these older
boards, and they are not more than a little disgruntled. (If anyone
from Gravis is reading this: Any chance of an upgrade to the ACE)?
>I'm starting to get the feeling my plain GUS is
>pretty much abandoned. Anyone else getting the
>same feeling? I have been patiently waiting
>and promoting GUS for approximately 3 years,
>and this is the result?
Well dissappointed. I've been raving about this board for years, and
have influenced many people in their decision to buy a soundcard. I
hope that this hardware problem is addressed soon.
[...snip about loading Windows9x...]
>Gravis should get on the stick and put some decent
>and reliable drivers together for Windows 95.
>And I'd rather not entertain any discussion about
>them waiting for the release product. MS is
I don't think that you can realistically ignore that argument. This
is a real problem. To be fair for many developers, it is a bit like
chasing smoke to write drivers for a buggy beta product, whose
specifications may still change between now and eventual release.
Microsoft are now putting out their final beta, which, by loose
definition, shouldn't require major code revisions before release.
This would allow developers to write all the drivers they want. Now
it seems that the Windows95 beta is still highly unstable (I won't
start quoting from numerous journals etc...). As Win95 allows drivers
to have direct access to hardware, and load themselves at the most
privilaged level, major changes in the kernel could have marked
effects on the way they work.
>putting out about a half-million copies of
>the pre-release, but I think they are accepting
>more orders than that. Each pre-release might
>get installed to 1-5 machines, as they are
>licenced to companies, not individuals. That
>means one hell of a lot of Win95 users, starting
>now. Not to start an OS war, but I can see
>Win95 base exceeding Warp base within a few
>months, perhaps weeks.
Still, at present, Win95 is buggy, a resource hog, and has questionable
multi-tasking abilities. For a personal user, this may not be a big
issue, but for the coorperate users (who are taking these final betas),
this is a serious problem. If the code is being rated on the
performance of this final beta, Win95 will be in for a very rocky
release. Apart from that, many analysts are predicting a release in
1996. I think that the Warp drivers should be finished before this,
considering that Warp is a released product.
>That's it for now - I'd be happy to hear
>any contrasting/supporting opinions.
(Sorry about all the os arguments... I no that's not quite what you were
looking for). 8-)
Fran...
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
\ Francis Crossen, e-mail: FCROSSEN@ccvax.ucd.ie /
/ Dept. of Civil Engineering, phone: +353-1-706 7367 (w) \
\ University College, Earlsfort Terrace, 475 0367 (h) /
/ Dublin 2, Ireland. Save the Smiley...! 8-) \
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
------------------------------
Date: Sun, 9 Apr 1995 17:22:12 -0300
From: j5oa@jupiter.sun.csd.unb.ca (Craig Galbraith)
Subject: old GUSs
I have an old rev 2.2 and have had absolutely no problems using it with the
new megaem or sbos or any games in native mode for that matter. So what the
heck is everybody talking about. Do these people all have rev 3.x boards or
something? I just don't think people should be saying these that they're not
sure of.
I love my old GUS and it works with absolutely everything. My mother board
is incompatible with more things than my GUS is!!! (Not that I'm proud).
If anyboard out there is going to get rid of their old GUS and buy the new,
more expensive, GUS MAX because of what people are saying...don't listen to
them. The old GUS is just as supported as the new ones are.
If anybody would care to state their case...I'm here.
Craig Galbraith
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|~ | | (~ |_| _ _ _ _ ____
Craig Galbraith | |_/ _) | | | | | | | \| | | )
j5oa@jupiter.sun.csd.unb.ca | |_| | | |\ | | SAINT JOHN
3rd Year Biology \___/ |_| |_| |____)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
------------------------------
Date: Mon, 10 Apr 95 14:36:52 METDST
From: <martinus@morra.et.tudelft.nl> (Martijn de Jong)
Subject: The Lion King and Dune III
Hi all,
I got the game "The Lion King" a few weeks ago. It looks
good, but I can't get the native ultrasound support working.
My original settings were: Ultrasnd=220,1,1,11,5
I tried it with ultrasnd=220,1,1,5,5 but that didn't give me
any sound either.
I tried it with Qemm 7.5, Himem and no memory managers and
nothing worked.
Anyone out there who got this game working with his/her gus?
in the last digest someone asked:
"does anybody know whether Dune ]I[, oops, Command & Conquer
will have GUS support? *That* may be enough to presuade me to keep my
card ];->"
I heard about this game about one year ago. I already knew
then that it was called "Command & Conquer" instead of Dune
III. I'm guess that this game must be out for a long time
now and so I find it strange no one mentioned it before.
After all, who isn't waiting for Dune III?
Anyone knows more about this game? (I know it's not
available in Holland so far)
Martinus.
------------------------------
Date: 9 Apr 95 17:18 -0700
From: Thomas Wong <twong@civil.ubc.ca>
Subject: Ultrasound Internet Archive Services News - MORE SERVICES
GRAVIS ULTRASOUND INTERNET ARCHIVE SERVICES NEWS
==============================================================================
NOTE: Ultrasound Internet Archive Services Listing
has been moved to the end of this message.
-----------------------------------------------------------------------------
Hello all. Here we go again. I told you all a couple of days ago that
I'll have more news for you. Well here it is...
First of all, the Ultrasound Internet Archive Services Listing is
getting so long that I've moved it to the end of all my annoucements
now. So that we don't have to go through screenfuls of listings before
getting to the message.
Second, please notice that the GUS WWW home page has moved to....
http://www.xmission.com/~grue/gus.html
Third, here we go, a new service. You can now access the GUS Digest via
WWW! You can get the back issues as well as new issues as they are
released! The html is as located at....
http://gpu.srv.ualberta.ca/~itam/digest.html
Thank you to all GUS supporters! Let's keep it on the grow! I'm actually
more than happy that I have to move the Ultrasound Internet Archive
Services Listings to the end because it is growing too long. :)
Happy GUSing all!
Thomas.
Ultrasound Internet Archive Services Admin.
------------------------------
Date: Mon, 10 Apr 1995 13:13:26 +0200 (MET DST)
From: Peter Feldbaumer <field@sbox.tu-graz.ac.at>
Subject: VFW1.1e
Hi Gussers!
I'm perfectly knowing that this is not a VFW-digest, but still there seem
to be a lot of people who need it. So here is my information about VFW1.1e.
First, if you want to know what files there are on ftp.microsoft.com,
download the index.txt in /SoftLib! Second, if you do so, you will notice
that vfw1.1e is called wv1160.exe (I don't know why?), then third, do
download that and be happy with it!
Have a nice easter-weekend, Peter
# Peter Feldbaumer alias field@sbox.tu-graz.ac.at #
------------------------------
Date: Mon, 10 Apr 1995 10:14:03 +0200 (DFT)
From: dorn@rzaix340.rz.uni-leipzig.de (Michael Dorn Wiwi (bis SS97))
Subject: WfW 3.11 Drivers - pretty unstable
To all my fellow Gussers:
Am I the only one having probs with the windows drivers for my GUS (1MB)?
E.g. in KQ 7 digital voices break down during normal gameplay while background
midi keeps on playing but as you know KQ w/o voices isnt that much fun. The
same prob occurs when using mod4win. Everything works fine until music breaks
down and Im getting all kinds of patches in memory randomly through my
speakers. Everything else works fine on my 486/80 8MB machine (Descent, 7th
Guest,...) Anyone knowing a solution?
Btw: Is >11th Hour< already availible?
Thanxs in advance
Michael
dorn@139.18.11.92
@rzaix340.rz.uni-leipzig.de
------------------------------
Date: Sun, 9 Apr 1995 14:53:08 -0400
From: GARLAK ANETA <e0f8f08y@credit.erin.utoronto.ca>
Subject: Re: Windows 95 and Heretic (Doom) etc.
Recently, we have seen many negative messages concerning the future
of the regular Gus. I think that many good points were made, but I
couldn't believe that Windows 95 doesn't work with the 3.1 Gus drivers.
I had to see it for myself and installed Win 95 Final Realease Beta today.
The installation inherits all of the 3.1 settings (even the Gus drivers)
and works flawlesly. Even the Win 95 native mixer works on the Gus.
I also couldn't believe that Heretic and Doom is slower with the Gus. I
installed the registered and unregistered versions and compared the
difference with the sound installed and without. I honestly couldn't
see any difference in speed in the games and logically conclude that
installing SB drivers speeds up a game! (ya right! :) ) The effects are
raspy and shitty with Heretic though......
I have an overclocked DxII66 and always play in the largest window without
the status bar. So I guess I should see a difference in speed? No?
I'm not saying that others don't have slowdowns in some games when using
the Gus. I think it all depends on your hardware and software installed.
I myself don't see any speed difference in Heretic and Doom. Hmmm.
nuff said.
Greg
------------------------------
End of GUS Daily Digest V21 #10
*******************************
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------------ --------------
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---------
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